Kris [insert last name here] and his four best friends, Lisa, Rosa, Xavier, and Peter, are running late to their college graduation ceremony. Because none of them majored in basic street smarts, they accept a ride from a stranger in a van claiming to be a student. The next thing they know, they are trapped in some kind of scientific facility, the only exit barred by lasers. The friends recognize each other, but find themselves unable to recall anything of their past life. A mask appears above them on screen and claims that some of them have been keeping terrible secrets(!), and in order to extract these particular memories and reveal their guilt, Kris must play a game using the nearby console, in which he must deliver protective haloes to all his friends before time runs out, lest they drown.
Though fairly short and not particularly branch-y, Requiescence is a charming first foray into the world of BL visual novels by newcomer team Argent Games. This boys’ love visual novel features four handsome adventurers exploring an ancient, magical site — known simply as the Cathedral. The player character is an ice mage called Kymil, freshly 19 years old, and for some reason his voice actor is the only one who participates in any sex scenes.
Finally, six years after the North American release of 9 Hours, 9 Persons, 9 Doors and four years after Virtue’s Last Reward made the scene — after a drought of nothing but bad news for the future of the franchise — arrives the third and final game in the Zero Escape trilogy, Zero Time Dilemma, available on Steam no less, the one that was supposed to amaze us, knock us dead, answer all our lingering questions in a whiz-bang, no holds barred finale, and still get us home in time for dinner. So how does it hold up?
The kind of humor you’d expect from a game about a human dating birds appears in short, mild bursts. The birds themselves aren’t actually the joke, and the universe pans out as though they were supposed to be humans but viewed through a birdoscope. They ride human scooters, read human books, and shoot human guns with neither opposable thumbs nor any sense of irony.
We take a look at “She Who Fights Monsters,” an RPG Maker game about dealing with an alcoholic father, followed by the Ludum Dare 30 entry “Garden of Oblivion.”